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1. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
ShahFluffers wrote: Mallak Azaria wrote: Lilly Naari wrote: A Ganking frigate can do About 500-700 DPS Show me a ganking frigate that does 500-700 dps. Not even my full-gank Enyo goes that much over 400 dps. But yeah... OP should...
- by Lilly Naari - at 2014.09.01 12:04:00
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2. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
Iain Cariaba wrote: Lilly Naari wrote: Saying a Mining Barge is Armed is laughable. They have enough DPS to Kill Highsec Rats, Maybe lowsec Rats (Depending on system Sec Status) Unless your willing to sacrifice your needed Mineral income for...
- by Lilly Naari - at 2014.09.01 12:02:00
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3. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
Iain Cariaba wrote: Lilly Naari wrote: Saying a Mining Barge is Armed is laughable. They have enough DPS to Kill Highsec Rats, Maybe lowsec Rats (Depending on system Sec Status) Unless your willing to sacrifice your needed Mineral income for...
- by Lilly Naari - at 2014.09.01 11:59:00
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4. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
Iain Cariaba wrote: Lilly Naari wrote: But back on topic, Please enlighten me as to why Armed Mining barges are a bad Idea? To much of a risk to the ganker? Poor PvP pilot afraid to lose his ship.... To a carebear? Because it is already ar...
- by Lilly Naari - at 2014.08.31 07:06:00
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5. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
But back on topic, Please enlighten me as to why Armed Mining barges are a bad Idea? To much of a risk to the ganker? Poor PvP pilot afraid to lose his ship.... To a carebear?
- by Lilly Naari - at 2014.08.30 20:31:00
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6. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
Iain Cariaba wrote: Lilly Naari wrote: My point with that post is that if you give mining ships the ability to defend themselves, more miners will participate in the whole Null/Lowsec areas. Bonuses to defense are not enough, it does no goo...
- by Lilly Naari - at 2014.08.30 20:26:00
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7. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
My point with that post is that if you give mining ships the ability to defend themselves, more miners will participate in the whole Null/Lowsec areas. Bonuses to defense are not enough, it does no good to simply "survive" until more people show ...
- by Lilly Naari - at 2014.08.30 19:58:00
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8. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
Iain Cariaba wrote: 1. Because it is cheaper to build in highsec. This is the only reason, and had you a grasp on how the economy of null works, you would know this. 2. There is nothing in lowsec you cannot get in highsec or null a lot safer...
- by Lilly Naari - at 2014.08.30 17:23:00
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9. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
* CCP was told that the main core issue had to do with the way EvE handled Emergent PvP Gameplay. And that Industry and Mining did not Mesh enough to allow Industrial/PvP Emergent game-play to compensate for the difference. IE: Defenseless mining...
- by Lilly Naari - at 2014.08.30 09:25:00
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10. The real issue with Emergent Gamplay, and Low/Null Industry - in Assembly Hall [original thread]
I have been thinking... Some points going forward: 1. You must realize that 80% to 90% of all Industry is done in Highsec, Including Mining. 2. People do not want to mine in Lowsec, Or they would. This is mostly due to the fact that Mining ship...
- by Lilly Naari - at 2014.08.30 09:23:00
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11. Proposal - Change for Sovereignty Mechanics - in Assembly Hall [original thread]
I like all of this, but I think you are missing one key part (and let me know if I simply missed it) "Inactivity in a system" Should degrade the system back to Non-Sov, after that same 5 day period (Or the level below whatever it is currently at ...
- by Lilly Naari - at 2014.08.29 10:38:00
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12. [Proposal] 0.0 sov mechanics/ ratting (anomaly) participant expansio... - in Assembly Hall [original thread]
Lucas Kell wrote: The only way to change sov that that the little guys stand a chance, is to reduce the effectiveness of force projection and make holding more sov increasingly detrimental. I am all for this. Eve is too small as it is. I s...
- by Lilly Naari - at 2014.08.29 10:19:00
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13. [Proposal] Multiple Character Training Pricing - in Assembly Hall [original thread]
Honestly the only thing that has started to make me want to cut my losses is the 40+-200+ man ISboxing fleets that are controlled by a single player. Whether during a mining op, Or during a PvP roam. A person should not have to field an entire Al...
- by Lilly Naari - at 2014.08.29 10:08:00
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14. [Proposal] Facility bonuses should work the way CCP said they would - in Assembly Hall [original thread]
Jon Lucien wrote: I'm reposting this in it's own thread because we're past Crius and moving on to the next expansion and this is still broken. This was a good feature and shouldn't just be silently cut. http://community.eveonline.com/news/de...
- by Lilly Naari - at 2014.08.29 10:02:00
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15. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
I know most of you on the CSM council hate highsec and wish it were not a part of the game, that's cool, but it's pretty sad your not willing to help stop a problem until it spreads like a plague into your area of preferred space.
- by Lilly Naari - at 2014.08.29 09:54:00
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16. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Drachen Protectorate wrote: Lilly Naari wrote: The real issue here is not people useing 5-10 accounts, it's guys like Memory-Alpha who have 300+ and actively use 50-80+ at a time to both PvP and Strip every belt in a system in less then 2 ho...
- by Lilly Naari - at 2014.08.29 09:40:00
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17. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
Lucas Kell wrote: I just wanted to weigh in on this too! Lilly Naari wrote: Um... I am an IT guy, and you are 100% incorrect. AND CCP already does this if you use a trial account. Try it. It will only let you log onto that ONE account ...
- by Lilly Naari - at 2014.08.28 18:55:00
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18. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
The real issue here is not people useing 5-10 accounts, it's guys like Memory-Alpha who have 300+ and actively use 50-80+ at a time to both PvP and Strip every belt in a system in less then 2 hours. And an icebelt in less then 10 minuets. My alt ...
- by Lilly Naari - at 2014.08.28 18:13:00
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19. Ice, and ISboxer 20+ Man fleets. - in Assembly Hall [original thread]
Iain Cariaba wrote: Lilly Naari wrote: Carebear whine followed by bad ideas. Not every ice site in highsec is full of isboxer fleets. Get away from the trade hubs and major trade routes and you'll find your ice. Wardec them if they're not ...
- by Lilly Naari - at 2014.08.16 17:32:00
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20. CSM, pressure CCP to ban IsBoxer. - in Assembly Hall [original thread]
ashley Eoner wrote: Lilly Naari wrote: You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both). That's exceedingly a bad idea for so many reasons. There are MANY...
- by Lilly Naari - at 2014.08.16 16:41:00
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